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Forum Role Play => Discussion and Planning => Custom Content [Magic, Locations, Artifacts etc.] => Topic started by: Dregran Entropy on July 12, 2014, 08:38:53 AM

Title: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on July 12, 2014, 08:38:53 AM
Do you have a custom magic discipline one of your characters uses? Do you want to expand the discipline and make it available for others to use? Do you just want to make up a new discipline based upon a dream you had one time? Whatever the reason, use the skeleton below to submit a custom magic discipline.

How to submit: Click "[Select]" above the code box below. Please rename all headings as appropriate and try not to leave anything blank. If you require assistance for a section, please ask. Applications are allowed to be posted before they are finished, so long as most of the application is filled.

It is up to the Plot Team to critique and approve applications. You don't have to change your applications according to Plot Master critique, however, not changing anything greatly lowers the chance of your application being approved.
No Plot Master has more weight than another; decisions will be made as a democracy and the majority decision will take effect once reached.

Code: [Select]
[center][size=30pt]Magic Discipline’s Name[/size][/center]

[spoiler][center]-----------------------------------------------------------------------------------------------------[/center]

[Basic description of the custom magic discipline]


[size=18pt] Specialization One [/size]
[Explain the basics of this specialization]

[b]Applications of specialization one [/b]
[Explain applications]
--Repeat the applications section as many times as necessary, but try not to overdo it--


[size=18pt]Specialization Two [/size]
[Explain the basics of this specialization]

[b]Applications of specialization two[/b]
[Explain applications]
--Repeat the applications section as many times as necessary, but try not to overdo it--


[size=18pt]Specialization Three [/size]
[Explain the basics of this specialization]

[b]Applications of specialization three[/b]
[Explain applications]
--Repeat the applications section as many times as necessary, but try not to overdo it--


[size=18pt]Specialization Four[/size]
[Explain the basics of this specialization]

[b]Applications of specialization four[/b]
[Explain applications]
--Repeat the applications section as many times as necessary, but try not to overdo it--


[u][size=20pt]Special Information[/size][/u]
[Additional information goes here]

--This section is for any aspects of the magic that does not fit anywhere else, such as training methods, rituals or unusual traits. An example would be how all Necromancers store their power inside an object.--

[u][size=20pt]Immersion Metamorphosis[/size][/u]
--Yay, immersion metamorphosis. Read up on it [url=http://www.skulduggeryforums.co.uk/forum/index.php?topic=3261.msg203313#msg203313]here[/url]—[/spoiler]
Title: Re: Custom Magic Disciplines - Applications
Post by: Parzival on July 20, 2014, 03:47:25 AM
Retina Satori

(click to show/hide)
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on September 03, 2014, 08:53:56 AM
This is my Idea, Feel free to change the disciplines name because I can't come up with anything better :D

Beastamancy

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Title: Re: Custom Magic Disciplines - Applications
Post by: Gideon on September 03, 2014, 04:20:04 PM
I feel like the wounds would not only carry over, but be smaller/larger depending on the animal you shifted into. Like, a sword slash down the entirety of a Rhino's back = A massive gash down your back.
But a slash across the flank of a Sea Gull = A small knick on the hip.
Title: Re: Custom Magic Disciplines - Applications
Post by: Parzival on September 04, 2014, 06:11:54 AM
so with retina satori?
Title: Re: Custom Magic Disciplines - Applications
Post by: Gideon on September 04, 2014, 06:36:16 AM
I'm not sure how I feel about it. A lot of it feels like Sharigan, mostly because it shares a name, and the IM is directly taken from it. I think I'll leave that one up  to the more experienced graders.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on September 04, 2014, 12:34:58 PM
I... don't like it. We already have an Illusionist discipline and Cerebmancy that allows for better mind reading. The seeing into the future glimpse thing is probably the only thing we don't have. And though I don't know anything about Naruto, from Gideon's comment it seems as though you're trying to replicate it here? Idk. In my opinion, it's simply waters down other disciplines and puts them into one. So I'd say no, personally. Wait for Dre or someone.
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on September 04, 2014, 12:39:45 PM
I like it, Parz. Though yeah, it's almost a literal copy of the Naruto thing (I don't watch Naruto so take that lightly). Even with seeing into the future, that's just a very specialised Sensitive ability.
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on September 04, 2014, 01:04:33 PM
It's not 100% identical to Naruto, and I read it.
What I was going to ask. . . What area is missing with the disciplines here, like completely nonexistent and lacking?
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on September 04, 2014, 01:31:11 PM
I guess I'm fine with it, if you maybe add something about seeing through illusions and mental disguises with reading the mind only possible after a very long period of training.



@Anima Mutaio:
(click to show/hide)
Title: Re: Custom Magic Disciplines - Applications
Post by: Nixion Strange on September 04, 2014, 01:47:23 PM
Do you mean Feramancy?
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on September 04, 2014, 01:55:01 PM
That's the one. It could work as a more applied version of Feramancy but one would beg the question as to why you wouldn't just group it into Feramancy. For reference, Anima, we're talking about this discipline here: http://www.skulduggeryforums.co.uk/forum/index.php?topic=5915.msg16779864#msg16779864
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on September 07, 2014, 07:34:54 AM
Thank you for all the advice, here is my new and improved discipline. I agree it is quite similar to Feramancy but I figured this discipline could be maybe a result of someone trying to be both a Shapeshifter and a Feramancer.

Beastamancy

(click to show/hide)
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on September 07, 2014, 08:30:05 AM
I'm fine with it, since it's kind of like a more specialised version of shapeshifting into animals whereas that's only a minor super-advanced part of Feramancy. Will wait to see what others say before posting it though. And I cant think of a better name. I'm terrible with names.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on September 07, 2014, 08:52:48 AM
Fair enough, thank you for your help and I will wait patiently for the result :D
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on September 07, 2014, 12:19:02 PM
How about Bestiamancy? Small change but I can't help but say it like that in my head.  :D

Well I only have two things that I want to add. I want to see a stronger downside to the Hybrid aspect. The taking more energy thing is good, but it basically negates having to do a full utility-transformation, if you know what I mean. I think there should be a risk of the hybrid part becoming permanently there when in human form, maybe? So if you gave yourself gills without proper experience and care you could find yourself drowning on dry land etc... Just a thought.

Second, would it be possible to make it so that if a mage transforms into a specific animal again and again they become sort of specialised in it? So future transformations take less power and get stronger etc... Idk to me it makes sense but your call.
Title: Re: Custom Magic Disciplines - Applications
Post by: Charlotte on September 07, 2014, 05:39:50 PM
Shouldn't you just make it part of Feramancy??
Title: Re: Custom Magic Disciplines - Applications
Post by: Flint on September 07, 2014, 06:06:02 PM
I suppose there's no point in posting a magic discipline that very few characters use, no?
Title: Re: Custom Magic Disciplines - Applications
Post by: Porkins on September 07, 2014, 06:14:27 PM
If you want to you can
Title: Re: Custom Magic Disciplines - Applications
Post by: Romulus Krefth on September 07, 2014, 06:15:17 PM
I don't really do fan-fic but what is feramancy
Title: Re: Custom Magic Disciplines - Applications
Post by: Charlotte on September 07, 2014, 08:56:27 PM
I don't really do fan-fic but what is feramancy


Not really used in fanfic, more of our own headcanon.
In layman's terms, Feramancy is the control of animals and the power to shift into them. There's a link to the post here.  (http://www.skulduggeryforums.co.uk/forum/index.php?topic=5915.msg16779861#msg16779861)

The gist of it is mainly control of an animal, but there are very strong shapeshifting elements, hence why I thought Beastamancy would be better as a branch of an already-existent discipline.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on September 08, 2014, 02:01:46 AM
Thanks for the suggestions Nathan and Gideon, I added your ideas to the discipline. Charlotte I agree with what you are coming at but I still feel that the discipline would be separate from Fermancy

Beastiamancy

(click to show/hide)
Title: Re: Custom Magic Disciplines - Applications
Post by: Gideon on September 15, 2014, 10:46:03 PM
I guess that I could see Retina Satori as being worth it. If you are able to use both trees it would be a more niche-filling discipline. I think that if there was a bit more depth in the time it takes to do things/train in using it, it would be cool and approvable.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 04, 2014, 12:38:10 PM
Machinae Incantatio (MagiTek)

(click to show/hide)
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on October 04, 2014, 01:11:04 PM
Glancing over, that's quite detailed.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 04, 2014, 01:41:40 PM
Glancing over, that's quite detailed.

Too detailed?
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on October 04, 2014, 01:44:23 PM
Glancing over, that's quite detailed.

Too detailed?
No. Detail is a good thing.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 04, 2014, 02:22:43 PM
Possibly one of the most well-thought-out documentations of anything we have on the forums so far. I absolutely love it. Though something about it irks me. Idk whether it should be classed as a discipline or not? In some ways I see how it should be but in other ways it feels like we're doing the whole "adding in as many disciplines as possible" thing? Idk. I do love it though, I already have ideas on how to use it.
Title: Re: Custom Magic Disciplines - Applications
Post by: Porkins on October 04, 2014, 02:25:12 PM
Possibly one of the most well-thought-out documentations of anything we have on the forums so far. I absolutely love it. Though something about it irks me. Idk whether it should be classed as a discipline or not? In some ways I see how it should be but in other ways it feels like we're doing the whole "adding in as many disciplines as possible" thing? Idk. I do love it though, I already have ideas on how to use it.
I get where your coming from. For some reason I feel like it should be some sort of custom Headcanon?
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 04, 2014, 02:28:24 PM
I agree, Porkins. It's an amazingly detailed idea, Obsidious but I do think I'm going to object to it as a discipline. I mean I don't know how else you'd explain it but I really don't feel like this should be a discipline. It seems almost like a technomancy/symbolism cross over? Which is awesome, of course. But not quite right for here.
Title: Re: Custom Magic Disciplines - Applications
Post by: Porkins on October 04, 2014, 02:29:32 PM
It doesn't feel like something you'd practice and use in a battle it feels like something you'd study and understand like a language
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 04, 2014, 02:31:14 PM
Possibly one of the most well-thought-out documentations of anything we have on the forums so far. I absolutely love it. Though something about it irks me. Idk whether it should be classed as a discipline or not? In some ways I see how it should be but in other ways it feels like we're doing the whole "adding in as many disciplines as possible" thing? Idk. I do love it though, I already have ideas on how to use it.
I get where your coming from. For some reason I feel like it should be some sort of custom Headcanon?
I agree, Porkins. It's an amazingly detailed idea, Obsidious but I do think I'm going to object to it as a discipline. I mean I don't know how else you'd explain it but I really don't feel like this should be a discipline. It seems almost like a technomancy/symbolism cross over? Which is awesome, of course. But not quite right for here.
It doesn't feel like something you'd practice and use in a battle it feels like something you'd study and understand like a language

You both have a point, but this would be similar to but different from classical construct-making. The latter relies only on knowledge of Magi-Science while this new discipline is very much an application of a very specific branch of magic, in addition to that knowledge. It would also be too exclusive and involve too much work mastering to become adept in any other discipline.

An example would be Analysis, Imbuing and Heterodyning. While the rest could be some Magiscience/Symbols/Technomancy thing, these are very much applications of this discipline.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 04, 2014, 04:10:50 PM
I almost feel like this comes under the same thing as Warlocks, Witches etc. Like people who are using a different form of magic than the regular mages?
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 04, 2014, 04:12:45 PM
I almost feel like this comes under the same thing as Warlocks, Witches etc. Like people who are using a different form of magic than the regular mages?

But so does Magebound, and the puppetry one. They were accepted.

I just really felt that this worked as a discipline.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 04, 2014, 04:24:39 PM
Well that may be, but as of the MRP revamp disciplines and the accepting of them has taken a drastic change. We don't want to end up with loads of disciplines that have many similar applications. We need to find the very best fit for it, and though what you've done is fantastic, I really just don't think it belongs as a discipline in this current form.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 04, 2014, 04:31:10 PM
Well that may be, but as of the MRP revamp disciplines and the accepting of them has taken a drastic change. We don't want to end up with loads of disciplines that have many similar applications. We need to find the very best fit for it, and though what you've done is fantastic, I really just don't think it belongs as a discipline in this current form.

Fair enough, you don't want too many similar disciplines, but I strove to make this one unique. What other disciplines does it conflict with? Only one I can think of is technomancy, and then only very barely.

What about the previous one, Bestiamancy? It conflicts rather heavily with Feramancy.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 04, 2014, 04:35:59 PM
As I've said before, it seems like a mix between Technomancy, Symbolism and even a little of that Magiphage thing mentioned in TM7. And yes we know Bestiamancy and Feramancy is similar, hence why we've said we need to start being stricter and building on existing disciplines before making new ones. Don't take any of this in a bad way, we love what you've done, just I (and Porkins, too) do not think that discipline is the best place for it. This isn't a bad thing in any way. Maybe you should wait for further comments from Dre or someone.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 04, 2014, 04:38:43 PM
As I've said before, it seems like a mix between Technomancy, Symbolism and even a little of that Magiphage thing mentioned in TM7. And yes we know Bestiamancy and Feramancy is similar, hence why we've said we need to start being stricter and building on existing disciplines before making new ones. Don't take any of this in a bad way, we love what you've done, just I (and Porkins, too) do not think that discipline is the best place for it. This isn't a bad thing in any way. Maybe you should wait for further comments from Dre or someone.

Symbolism is a good deal more exact, yet less defined, and technomancy has very little to do with actual building or magic at all.

But I understand that this is only my opinion, so could you tell me what I'd need to change?
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 04, 2014, 04:45:19 PM
I don't think you'd be able to keep this whole idea in its current form as a discipline, that's what I'm getting at. I don't want you to change it to make it a discipline, I'd rather you just make it some form of Headcanon, in the same class as Warlocks and Witches. But of course I'm just me. Like I said, wait for Dre. Apparently my opinion isn't worth a whole lot to people on these things.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 04, 2014, 04:47:59 PM
I don't think you'd be able to keep this whole idea in its current form as a discipline, that's what I'm getting at. I don't want you to change it to make it a discipline, I'd rather you just make it some form of Headcanon, in the same class as Warlocks and Witches. But of course I'm just me. Like I said, wait for Dre. Apparently my opinion isn't worth a whole lot to people on these things.

Your opinion is worth a lot to me, even if I don't agree with it. I may put it there, in actual fact; I thought it fit better as a discipline, but I'm willing to accept my lack of perspective.
Title: Re: Custom Magic Disciplines - Applications
Post by: Porkins on October 04, 2014, 04:56:06 PM
Nath, your word means as much as Dre's. Making it a Headcanon just seems the best course of action.
Title: Re: Custom Magic Disciplines - Applications
Post by: Charlotte on October 04, 2014, 07:13:45 PM
Can MagiTek not be a magical science?
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 04, 2014, 07:42:57 PM
Can MagiTek not be a magical science?

The magical discipline part is more the imbuing, heterodyning and manipulation side to it.
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on October 05, 2014, 03:53:14 AM
Sorry for taking ages. I've been procrastinating doing this in my free time and I feel bad. D:

If you're okay with it, Anima, I'd like to see Beastiamancy and Feramancy as sister-disciplines. They'd be under the same "tree", and one can use either or ability like it's the same discipline, but for the sake of understanding and categorisation they have separate names. There might have to be some tweaking to both disciplines to allow this though, only if you're open to it.


MagiTek is awesome. I think it's fine as a stand alone discipline, though it is a bit similar to Technomancy. The use of things like wires and the machinery control seem to have enough of a connection to Technomancy that I think the two should be related somehow, like they're two branches from the same tree.
I don't know though, it seems different from Technomancy. It's got elements from Magiphage too, but I think it's far bigger and better than Magipahge and Magiphage is more like a select part of this, like a spin-off discipline.

I think it should be your call, Obby, if it should be related to Technomancy or not. I think it could go either way. I don't think it should have it's own headcanon, since it's just like Magebound and other super detailed disciplines. Obviously every single discipline is going to have its own culture and general consensus on ideals.

I like to think or Warlocks and Witches as just people who focus on a discipline that's eventually got it's own name over the years. I mean they're both just energy throwing right, which is super duper basic and used by others like Dexter. And technically everything is science-magic.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on October 05, 2014, 10:05:10 AM
Just throwing it out there, it seems like a Headcanon thing.
It's something that anyone can do, but, like Symbols, if you don't focus purely on it, you will not be as good as someone who is devoted to that stuff.

People with a Discipline that relates to it would be more suited, but it seems like something anyone should be able to do.
Plus, it'd open up a lot of different options for things.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 05, 2014, 10:16:56 AM
Sorry for taking ages. I've been procrastinating doing this in my free time and I feel bad. D:

If you're okay with it, Anima, I'd like to see Beastiamancy and Feramancy as sister-disciplines. They'd be under the same "tree", and one can use either or ability like it's the same discipline, but for the sake of understanding and categorisation they have separate names. There might have to be some tweaking to both disciplines to allow this though, only if you're open to it.


MagiTek is awesome. I think it's fine as a stand alone discipline, though it is a bit similar to Technomancy. The use of things like wires and the machinery control seem to have enough of a connection to Technomancy that I think the two should be related somehow, like they're two branches from the same tree.
I don't know though, it seems different from Technomancy. It's got elements from Magiphage too, but I think it's far bigger and better than Magipahge and Magiphage is more like a select part of this, like a spin-off discipline.

I think it should be your call, Obby, if it should be related to Technomancy or not. I think it could go either way. I don't think it should have it's own headcanon, since it's just like Magebound and other super detailed disciplines. Obviously every single discipline is going to have its own culture and general consensus on ideals.

I like to think or Warlocks and Witches as just people who focus on a discipline that's eventually got it's own name over the years. I mean they're both just energy throwing right, which is super duper basic and used by others like Dexter. And technically everything is science-magic.

Thanks. I would like it to be somewhat standalone, as technomancy, while a magical ability, is more to do with pure technology than magic. However, it would probably be intrinsically related to technomancy, make it easier for a practitioner of one to partially learn the other, a bit like how Skully said that Sanguine's discipline is related to earth magic. Technomancy could be a discipline refined over decades from a Contriver's Mundanity application, forming a new discipline. I must admit, I'm not entirely sure how all this works.


Just throwing it out there, it seems like a Headcanon thing.
It's something that anyone can do, but, like Symbols, if you don't focus purely on it, you will not be as good as someone who is devoted to that stuff.

People with a Discipline that relates to it would be more suited, but it seems like something anyone should be able to do.
Plus, it'd open up a lot of different options for things.

My issue with this is that anyone being able to do this would drastically change the way things work. Magiscience machines can be built by anyone smart enough, but this is different, it's more versatile and involves the practitioner actively imbuing certain components with their specific form of magic and using your own magic to manipulate these constructs; it is this that makes it a discipline, rather than a simple magic science, where your own magic is barely used, or symbolism, where all the power is in the sigils themselves. There would also be no way to justify everyone being able to Heterodyne.
Title: Re: Custom Magic Disciplines - Applications
Post by: Charlotte on October 05, 2014, 11:47:18 AM
Sorry for taking ages. I've been procrastinating doing this in my free time and I feel bad. D:

If you're okay with it, Anima, I'd like to see Beastiamancy and Feramancy as sister-disciplines. They'd be under the same "tree", and one can use either or ability like it's the same discipline, but for the sake of understanding and categorisation they have separate names. There might have to be some tweaking to both disciplines to allow this though, only if you're open to it.


MagiTek is awesome. I think it's fine as a stand alone discipline, though it is a bit similar to Technomancy. The use of things like wires and the machinery control seem to have enough of a connection to Technomancy that I think the two should be related somehow, like they're two branches from the same tree.
I don't know though, it seems different from Technomancy. It's got elements from Magiphage too, but I think it's far bigger and better than Magipahge and Magiphage is more like a select part of this, like a spin-off discipline.

I think it should be your call, Obby, if it should be related to Technomancy or not. I think it could go either way. I don't think it should have it's own headcanon, since it's just like Magebound and other super detailed disciplines. Obviously every single discipline is going to have its own culture and general consensus on ideals.

I like to think or Warlocks and Witches as just people who focus on a discipline that's eventually got it's own name over the years. I mean they're both just energy throwing right, which is super duper basic and used by others like Dexter. And technically everything is science-magic.

Thanks. I would like it to be somewhat standalone, as technomancy, while a magical ability, is more to do with pure technology than magic. However, it would probably be intrinsically related to technomancy, make it easier for a practitioner of one to partially learn the other, a bit like how Skully said that Sanguine's discipline is related to earth magic. Technomancy could be a discipline refined over decades from a Contriver's Mundanity application, forming a new discipline. I must admit, I'm not entirely sure how all this works.


The reason you're not entirely sure would be because there is no concrete system; it's all pretty muddled as unpleasant excrement and confusing. It'd work just as well as a standalone discipline as it would a magical science. I think it should be linked with Technomancy as they're both pretty similar, but MagiTek seems more like something a weaker mage would be better at, as it's not really related to power so much as skill (like Alchemy). It's definitely a really interesting concept and I love the idea of it being a discipline, something that someone with a magic so far from anything to do with technology or creation just wouldn't really be able to touch, like Elementals or even Feramancers, personally.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on October 05, 2014, 12:43:53 PM
My issue with this is that anyone being able to do this would drastically change the way things work. Magiscience machines can be built by anyone smart enough, but this is different, it's more versatile and involves the practitioner actively imbuing certain components with their specific form of magic and using your own magic to manipulate these constructs; it is this that makes it a discipline, rather than a simple magic science, where your own magic is barely used, or symbolism, where all the power is in the sigils themselves. There would also be no way to justify everyone being able to Heterodyne.

Then make aspects of it only available to skilled users or masters, individuals like that.

Just going from the themes involved and stuff like that, it just doesn't seem like a Discipline to me...
Liek Symbols, it's more of a magical aspect that everyone can use, but it's only worth doing a lot of if you're going to specialise in it.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 05, 2014, 01:44:29 PM
My issue with this is that anyone being able to do this would drastically change the way things work. Magiscience machines can be built by anyone smart enough, but this is different, it's more versatile and involves the practitioner actively imbuing certain components with their specific form of magic and using your own magic to manipulate these constructs; it is this that makes it a discipline, rather than a simple magic science, where your own magic is barely used, or symbolism, where all the power is in the sigils themselves. There would also be no way to justify everyone being able to Heterodyne.

Then make aspects of it only available to skilled users or masters, individuals like that.

Just going from the themes involved and stuff like that, it just doesn't seem like a Discipline to me...
Liek Symbols, it's more of a magical aspect that everyone can use, but it's only worth doing a lot of if you're going to specialise in it.

The thing with symbols are that, while you need to be magic t use them, the power comes not from you, but from the sigils themselves. It is the touch of magic needed to activate them alright, but it doesn't actually require the user's magic.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 05, 2014, 02:38:45 PM
Well think of it like China, Obsidious. Everyone can use symbols, sure. But because China dedicated her magic to symbolism she is extraordinarily good at them. I feel like this would be a similar concept. Almost anyone can imbue objects with magical energy, but only those who have totally dedicated their life to contriving can actually heterodyne etc.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 05, 2014, 03:01:06 PM
Well think of it like China, Obsidious. Everyone can use symbols, sure. But because China dedicated her magic to symbolism she is extraordinarily good at them. I feel like this would be a similar concept. Almost anyone can imbue objects with magical energy, but only those who have totally dedicated their life to contriving can actually heterodyne etc.

I understand that part. But why would everyone be able to do the other inherent-to-the-user things like analysis and manipulation?

Sorry for taking ages. I've been procrastinating doing this in my free time and I feel bad. D:

If you're okay with it, Anima, I'd like to see Beastiamancy and Feramancy as sister-disciplines. They'd be under the same "tree", and one can use either or ability like it's the same discipline, but for the sake of understanding and categorisation they have separate names. There might have to be some tweaking to both disciplines to allow this though, only if you're open to it.


MagiTek is awesome. I think it's fine as a stand alone discipline, though it is a bit similar to Technomancy. The use of things like wires and the machinery control seem to have enough of a connection to Technomancy that I think the two should be related somehow, like they're two branches from the same tree.
I don't know though, it seems different from Technomancy. It's got elements from Magiphage too, but I think it's far bigger and better than Magipahge and Magiphage is more like a select part of this, like a spin-off discipline.

I think it should be your call, Obby, if it should be related to Technomancy or not. I think it could go either way. I don't think it should have it's own headcanon, since it's just like Magebound and other super detailed disciplines. Obviously every single discipline is going to have its own culture and general consensus on ideals.

I like to think or Warlocks and Witches as just people who focus on a discipline that's eventually got it's own name over the years. I mean they're both just energy throwing right, which is super duper basic and used by others like Dexter. And technically everything is science-magic.

Thanks. I would like it to be somewhat standalone, as technomancy, while a magical ability, is more to do with pure technology than magic. However, it would probably be intrinsically related to technomancy, make it easier for a practitioner of one to partially learn the other, a bit like how Skully said that Sanguine's discipline is related to earth magic. Technomancy could be a discipline refined over decades from a Contriver's Mundanity application, forming a new discipline. I must admit, I'm not entirely sure how all this works.


The reason you're not entirely sure would be because there is no concrete system; it's all pretty muddled as Unpleasant Excrement and confusing. It'd work just as well as a standalone discipline as it would a magical science. I think it should be linked with Technomancy as they're both pretty similar, but MagiTek seems more like something a weaker mage would be better at, as it's not really related to power so much as skill (like Alchemy). It's definitely a really interesting concept and I love the idea of it being a discipline, something that someone with a magic so far from anything to do with technology or creation just wouldn't really be able to touch, like Elementals or even Feramancers, personally.

I did not see this. This is actually what I was going for, pretty much.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 07, 2014, 11:43:40 AM
Reeaaallyyy sorry to do this, but it's only once, and people aren't going to notice unless I do, sooo.... I double posted.

SO what happens now? I'm really confused. I'd repost the discipline, accounting for advice, but  the only advice I've had has been "Don't have it as a discipline!" and "Yes have it as a discipline!". So what do I do?  ???
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on October 07, 2014, 11:45:45 AM
It seems the majority wants you to have it not as a discipline. I think it should be your choice though.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 07, 2014, 02:08:12 PM
Since it's You, Char and I for a discipline, and Nathan, Porkie-Pie and Kii against, I'll go for discipline, because I know exactly how I want it to work, and I can't see an Elemental or Magebound being capable of the specific applications involved.
Title: Re: Custom Magic Disciplines - Applications
Post by: Andro on October 07, 2014, 02:08:53 PM
I vote discipline too.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 07, 2014, 02:10:32 PM
I vote discipline too.

Oh, thanks! That's definite then?
Title: Re: Custom Magic Disciplines - Applications
Post by: Kodai Venator on October 09, 2014, 10:06:08 PM
Here's my submission for my custom magic:


Physicamancy

(click to show/hide)
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 09, 2014, 10:31:14 PM
Ha. Yeah no. You've just created the world's most OP discipline. I mean there aren't even any downsides. Like Max pretty much has this discipline covered with Caelomancy anyway, and his is infinitely more balanced. Sorry man. There's no way that'll fly.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kodai Venator on October 09, 2014, 10:38:29 PM
Dangit. I was gonna use that for my alt, who's a physics professor.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kodai Venator on October 09, 2014, 11:08:31 PM
Ok, well what about the opposite of Necromancy, Vitamancy? Like he could sacrifice portions of his life force to implant it into inanimate objects? And maybe do the thing Necromancers do with shadows but with light? Or life energy?
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on October 10, 2014, 01:23:26 AM
That's similar to Navimancy and/or Biomancy, of the top of my head.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kodai Venator on October 10, 2014, 01:37:07 AM
What if it was using tendrils or shields or other stuff made of life energy? And using those cost more of the user's life than implanting it into an object?
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on October 10, 2014, 02:01:07 AM
Navimancy is our expanded take on Energy-Throwing, which is similar to what your describing. There's also Caelomancy.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kodai Venator on October 10, 2014, 02:37:59 AM
I know that. I'm talking about portions of the user's own life force, which when used improperly or too much, will kill the user.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 10, 2014, 06:57:01 AM
Look the best thing to do is go through the Custom Magical Disciplines topic, see what hasn't been done, and do it. If you do it well, it'll be accepted. But one of the main things we want to do with the disciplines nowadays is improve on the old ones before starting new ones. So if you see something you want to improve on, feel free to make a copy of the discipline, write in your suggested improvement and then we can go over that. We don't want a bunch of mildly-thought-out disciplines, it's ridiculous.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on October 10, 2014, 08:12:34 AM
Ha. Yeah no. You've just created the world's most OP discipline. I mean there aren't even any downsides. Like Max pretty much has this discipline covered with Caelomancy anyway, and his is infinitely more balanced. Sorry man. There's no way that'll fly.

Just as a Physics student... this would give you the power to control virtually anything.
Take a look at Caelomancy and try one of the subsections of it.
Gravity is a damn fun one to play around with, but there are other options to work with, too.

Ok, well what about the opposite of Necromancy, Vitamancy? Like he could sacrifice portions of his life force to implant it into inanimate objects? And maybe do the thing Necromancers do with shadows but with light? Or life energy?
Biomancy is in the Custom Disciplines section, basically the antithesis of Necromancy, so exactly what you're after.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kodai Venator on October 11, 2014, 02:37:43 AM
Alright, I guess I'll give Caelomancy more thought. Although there is one question I have right off the top of my head. Is there a way for a Caelomancer be trained in one specfic branch of Caelomancy, but experiment with the other two as well? I guess what I'm asking is: Can my character be trained mostly with one branch, but have some skill in the others?
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on October 11, 2014, 04:05:11 AM
Sorry for taking ages. I've been procrastinating doing this in my free time and I feel bad. D:

If you're okay with it, Anima, I'd like to see Beastiamancy and Feramancy as sister-disciplines. They'd be under the same "tree", and one can use either or ability like it's the same discipline, but for the sake of understanding and categorisation they have separate names. There might have to be some tweaking to both disciplines to allow this though, only if you're open to it.


MagiTek is awesome. I think it's fine as a stand alone discipline, though it is a bit similar to Technomancy. The use of things like wires and the machinery control seem to have enough of a connection to Technomancy that I think the two should be related somehow, like they're two branches from the same tree.
I don't know though, it seems different from Technomancy. It's got elements from Magiphage too, but I think it's far bigger and better than Magipahge and Magiphage is more like a select part of this, like a spin-off discipline.

I think it should be your call, Obby, if it should be related to Technomancy or not. I think it could go either way. I don't think it should have it's own headcanon, since it's just like Magebound and other super detailed disciplines. Obviously every single discipline is going to have its own culture and general consensus on ideals.

I like to think or Warlocks and Witches as just people who focus on a discipline that's eventually got it's own name over the years. I mean they're both just energy throwing right, which is super duper basic and used by others like Dexter. And technically everything is science-magic.

Sounds like a plan Dregan. Im in! This sister discipline thing sounds good
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on October 11, 2014, 10:27:18 AM
Alright, I guess I'll give Caelomancy more thought. Although there is one question I have right off the top of my head. Is there a way for a Caelomancer be trained in one specfic branch of Caelomancy, but experiment with the other two as well? I guess what I'm asking is: Can my character be trained mostly with one branch, but have some skill in the others?

I'm pretty sure you can.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 11, 2014, 11:50:05 AM
Alright, I guess I'll give Caelomancy more thought. Although there is one question I have right off the top of my head. Is there a way for a Caelomancer be trained in one specfic branch of Caelomancy, but experiment with the other two as well? I guess what I'm asking is: Can my character be trained mostly with one branch, but have some skill in the others?

Maybe. But bare in mind that Caelomancy was split up into separate disciplines because of its intense nature. It's super powerful and only extraordinarily strong people can harness it. It can tear their bodies apart. So I'd recommend not going down that route, it's pretty OP if you do. Just using one allows for a pretty strong character anyway.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kodai Venator on October 11, 2014, 04:04:05 PM
I understand that.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 11, 2014, 06:29:50 PM
Machinae Incantatio (MagiTek)

This accepted as a discipline then? Because I've got a character I wanna use it for.
Title: Re: Custom Magic Disciplines - Applications
Post by: Porkins on October 11, 2014, 07:43:34 PM
Yeah it looks like it
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on October 12, 2014, 09:26:49 AM
I was neglecting posting because I thought we were gonna do the tree thing Charlotte suggested, but I don't see why I can't post it now and things can be deleted/rearranged later.
I'll post Beastimancy now and we can do something about it later. I put it in the same post as Feramancy.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 23, 2014, 02:36:25 PM
Could we make an addendum to MagiTek that you have to explain the contrivances as and when they're made? As in, someone couldn't have a laser because "Something something magical technology.", they'd have to explain each imbued component, why that component does what it does and basically how it fits together. That was the whole point of me putting in the whole imbuement stage, but I fear I may not have been clear enough.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on October 27, 2014, 06:15:37 AM
Guys I have some ideas to improve Emoverancy.

Self Re-Emotion Ideas

Greed: If an emoverancer raises their greed, they can temporarily steal the magic and physical strength of an enemy, this takes the form of a hazy orange light being sucked from the victim and flying into the emoverancer. If a emoverancer sucks too much strength from a victim the victim can die, becoming nothing more than a husk.

Compassion/Selflessness: When compassion is raised, the emoverancer can cover one or many people in a bright white glow, any injuries they receive in combat will immediately heal, but as a consequence the emoverancer receives those injuries.

Calmness: If calmness levels are raised, the emoverancer will glow a bright turquoise blue. The emoverancer will calm down greatly if panicking and their senses of sight, smell, touch, taste and hearing will become near superhuman. The power allows them to calm down and focus in a fight.

Hope: In a desperate situation, a emoverancer can temporarily raise their levels of hope. When they do, the emoverancer glows a bright green colour, their strength, speed and agility all increase dramatically and their body becomes much more resistant to damage. This is a very powerful last resort weapon but it can only be sustained for a limited time.

Fear: When fear is raised, an emoverancer can attack with powerful slashes of dark black/purple energy. Their speed is increased and if desperate the emoverancer can teleport short distances in order to escape a foe. A downside is that the emoverancer becomes very scared (obviously) and thus they think less clearly.

Hope you like these ideas.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on October 27, 2014, 08:35:33 AM
Mechanomancy

(click to show/hide)
Title: Re: Custom Magic Disciplines - Applications
Post by: Captain Phill Jupitus on October 27, 2014, 08:44:40 AM
That's kind of MagiTek.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on October 27, 2014, 08:57:18 AM
That's kind of MagiTek.
from what i read magi teck does not involve fusing with technology nor does it need part of the user soul to use. i mean Beastamancy and  Draconimancy are near smilar only one tranfome into beast and one into a dragon
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 27, 2014, 09:03:43 AM
This is absolutely brilliant, in my inexperienced opinion. It's like more connective version of Technomancy, plus it meshes well with the same ideas as MagiTek, indicating that the three of them evolved from the same source. This improves the chronology of the new MRP. It may need to be tweaked to not overlap so much though, and to correct mistakes.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on October 27, 2014, 09:11:02 AM
This is absolutely brilliant, in my inexperienced opinion. It's like more connective version of Technomancy, plus it meshes well with the same ideas as MagiTek, indicating that the three of them evolved from the same source. This improves the chronology of the new MRP. It may need to be tweaked to not overlap so much though, and to correct mistakes.
o-o ok i game help give me sugestion then. cause i like the idea of a mage saying "say hello to my little friend" and machine gun appear partially fuse to his left arm and a shot gun on his right.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 27, 2014, 11:30:42 AM
Right now, I really think this is unnecessary. We're trying to cut down on the list of things as it is. From a quick glance through, it seems like a Techno-MagikTek crossover. Someone else can go through it more in depth if they wish and iron it out for you. But to me, we should be adding to and improving existing disciplines, not adding more.

(click to show/hide)

Now, this. This I like. The more we can add to Emoverancy the better, it'd be nice to give it some new uses. As the original creator is no longer active, we may have to ask her. But I'm sure she wouldn't mind additions being made, especially ones like this. I'm very down for it.
Title: Re: Custom Magic Disciplines - Applications
Post by: Gideon on October 27, 2014, 05:00:54 PM
Greed seems op. But that's some pretty sweet additions.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 27, 2014, 05:55:40 PM
Yeah when I added it to Emover- I added about it needed a lot of time and power to do.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 28, 2014, 10:28:55 PM
So, I heard you like the idea of cutting back on disciplines? I put that idea, into a discipline (kinda).

I had an idea for consolidating a few of the disciplines into one (with some of my own additions) called "Teslaturgy". It would be broad, with no chance of someone mastering it all, with more of a specialisation-focused thing. I know I'm new, so you may want to give this to someone else to work on, but this is just the start idea.

It would involve EM manipulation, and would basically be cut into 4 sections. I consider this a kind of "master discipline" for a few disciplines.


Spoiler for size and sheer terribleness of the quality; VEEEEEERRRRRYYYYY rough and done in a few minutes total, I can drastically improve it if given the go-ahead:

(click to show/hide)

Again, just a very rough idea, so tell me if the idea's rubbish.
Title: Re: Custom Magic Disciplines - Applications
Post by: Charlotte on October 31, 2014, 01:15:48 PM
I talked to you about this over Skype. I didn't quite get the general idea, reading through it. At first it seemed like a good concept but it seems a bit needlessly complicated considering the new classification of the disciplines. I'll wait to get the other's word on it though.
Title: Re: Custom Magic Disciplines - Applications
Post by: Nathan Archer on October 31, 2014, 01:17:44 PM
I'm with Char. It's making things needlessly too complicated, in my honest opinion. Appreciate the thought, though.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on October 31, 2014, 01:18:43 PM
I talked to you about this over Skype. I didn't quite get the general idea, reading through it. At first it seemed like a good concept but it seems a bit needlessly complicated considering the new classification of the disciplines. I'll wait to get the other's word on it though.

I just thought that several of the current disciplines had similar powers, so I thought of a way to link them. I'll do it properly if you guys like the basic idea behind it.


EDIT:...So, that'll be a no then, as the only people who've responded dislike the idea.
Title: Re: Custom Magic Disciplines - Applications
Post by: Charlotte on November 04, 2014, 04:52:14 PM
I talked to you about this over Skype. I didn't quite get the general idea, reading through it. At first it seemed like a good concept but it seems a bit needlessly complicated considering the new classification of the disciplines. I'll wait to get the other's word on it though.

I just thought that several of the current disciplines had similar powers, so I thought of a way to link them. I'll do it properly if you guys like the basic idea behind it.


EDIT:...So, that'll be a no then, as the only people who've responded dislike the idea.

If you can do it properly, and get it done well, I'll read through it for you and give you my thoughts.
Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on November 04, 2014, 07:35:11 PM
I talked to you about this over Skype. I didn't quite get the general idea, reading through it. At first it seemed like a good concept but it seems a bit needlessly complicated considering the new classification of the disciplines. I'll wait to get the other's word on it though.

I just thought that several of the current disciplines had similar powers, so I thought of a way to link them. I'll do it properly if you guys like the basic idea behind it.


EDIT:...So, that'll be a no then, as the only people who've responded dislike the idea.

If you can do it properly, and get it done well, I'll read through it for you and give you my thoughts.

I'll do that then. I was not wanting to do too much with it until I saw whether people liked it. In retrospect, not the greatest idea.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on November 20, 2014, 04:53:06 AM
Guys I have some more Emoverancy Ideas!

Empathy
The ability to read, know and understand another persons emotions. Can be used in a wide variety of ways both in everyday life and in combat situations. This is a much easier branch of this magic to master than Emotional Puppetry or even Self Re-Emotion. Seems pointless but it should not be underestimated. While most people can realise that their emotions are being tampered with by emotional puppetry, Empathy is completely undetectable by all exempt the best Emoverancers.

Psychological Warfare
If you read and understand a persons emotions you can almost read their mind. Knowing how a person is feeling can give you a psychological advantage over an opponent. This can lead to unlimited possibilities.

More Self Re-Emotion Ideas!

Anger The blasts of energy act like bolts of extreme heat and half blast through/half melt anything they hit.

Sadness The streams of sapphire rapidly cool the air around them and a thin layer of frost spreads across anything they hit. The streams don't burn though anything but they are concussive (impact damage)

Compassion/Selflessness At close range, the Emoverancer can blast an ally with a flash of white light and temporarily lend the ally some of the Emoverancer's strength and magic.

Calmness Calmness greatly increases the emoverancer's reflexes and thought speed to the point where time seems to slow down for the Emoverancer.

Confusion When an Emoverancer raises confusion, the mage can fire fast bolts of purple energy that on impact overloads an enemies brain to the point where they immediately black out for roughly a minute. A downside is that the Emoverancer becomes very nauseous so it should only be used in short bursts.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on December 22, 2014, 11:15:29 PM
Super sorry for double posting. I figured I would post some ideas to improve Tempesmancy. You guys can just add in what you think is good.


Tempesmancy

(click to show/hide)



Title: Re: Custom Magic Disciplines - Applications
Post by: Noble_Obsidious on December 22, 2014, 11:25:49 PM
Me likey all of your ideas here! I'm not sure if anything's happening with the RP though....
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on December 23, 2014, 03:45:45 AM
Interesting expansion. Tempesmancy was something I personally made, aaaages ago. You've given it more depth, which is wonderful; I like the additions you've given the discipline.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on December 23, 2014, 05:46:31 AM
Some stuff to add to necromancy

Necroplasm
A very high form of necromancy where the shadows become a liquid like state . the lequid can then be used to make mindless zombies, various  necromancy ritual tgt with the necroplasm can give birth to other undead monstrosity. But making necroplasm uses the shadow of  a necromancer  tool making the necromancer weak if he constantly makes it.
Examples of undead made from necroplasm:
Zombies- just add necroplasm to a corpses
Undying( higher zombies with access to their magic)-necroplasm used tgt with the book of the dead ritual.
Abominations ( various corpse put tgt to make a single being)-necroplasm used on corpses sew tgt with silk of  a nerubian spider.
Title: Re: Custom Magic Disciplines - Applications
Post by: Aurum Silver on December 24, 2014, 02:52:17 AM
Some stuff to add to necromancy

Necroplasm
A very high form of necromancy where the shadows become a liquid like state . the lequid can then be used to make mindless zombies, various  necromancy ritual tgt with the necroplasm can give birth to other undead monstrosity. But making necroplasm uses the shadow of  a necromancer  tool making the necromancer weak if he constantly makes it.
Examples of undead made from necroplasm:
Zombies- just add necroplasm to a corpses
Undying( higher zombies with access to their magic)-necroplasm used tgt with the book of the dead ritual.
Abominations ( various corpse put tgt to make a single being)-necroplasm used on corpses sew tgt with silk of  a nerubian spider.


Right, I'm not a mod, so you could totally ignore my advice, but here's a few tips.

1: Fix the spelling errors.

2: Use this for your suggestions.
(click to show/hide)

Fill in the area there, and post it when you're done.
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on December 24, 2014, 06:04:40 AM
Something like Necroplasm would be better suited in the Custom Headcanon thread, I think.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on December 24, 2014, 11:44:19 AM
Something like Necroplasm would be better suited in the Custom Headcanon thread, I think.
why? i  thought here is where we put all power related stuff?
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on December 24, 2014, 12:02:41 PM
Seems more like a magically created substance than an advanced aspect of an already broad discipline.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on December 24, 2014, 01:27:08 PM
k i will do that
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on January 08, 2015, 08:39:10 PM
Densumancy

(click to show/hide)
Title: Re: Custom Magic Disciplines - Applications
Post by: Gideon on January 08, 2015, 10:42:56 PM
Now this... This I like.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on January 09, 2015, 02:19:45 AM
I was actually thinking of posting a density manipulation discipline, where you could do this sort of stuff. But you did it much better than I could
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on January 09, 2015, 02:25:13 AM
Someone need to get to reviewing all this
Title: Re: Custom Magic Disciplines - Applications
Post by: Jara on February 10, 2015, 12:17:19 AM
Not sure if this goes here since 'mind-reading' is actually a stub for it on Skulpedia. It’s been mentioned that mind-readers exist but there’s hardly any info on them. Please, tell me if this needs to be posted elsewhere.

Telepathy

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Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on February 10, 2015, 01:22:25 AM
^^^^^I WAS LOOKING FOR SOMETHING LIKE THIS JUST NOW!
Call it Telepathy! Yes  ;D

Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on February 10, 2015, 11:10:45 AM
Glad somebody ended up doing it! I think there should be a more combative side to it, like Obloquy caused China to feel pain. Also, as a drawback, if the target, or Telepath, is in an intense emotional state, they can short circuit the target, like a mental bolt or blast. Also, I would call Prediction, Precognition. Same thing, but more official.

Just suggestions. Really good on expanding on a relatively overlooked discipline! :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Gale on February 12, 2015, 08:19:17 PM
Really not sure if this is the appropriate place to ask so I apologize for that, but I have an idea for an ability for my character that heavily overlaps two existing magic disciplines (kinda with a similar result that one creates, with a process of sorts like another one). I don't think it warrants the creation of an entirely different category but I'm not sure how to go about presenting her magical ability?
Title: Re: Custom Magic Disciplines - Applications
Post by: Porkins on February 12, 2015, 08:37:53 PM
Not every magic needs a skeleton, you can just explain it in her magic section.
Title: Re: Custom Magic Disciplines - Applications
Post by: Gale on February 12, 2015, 08:42:50 PM
Alright, thanks for answering! <8
Title: Re: Custom Magic Disciplines - Applications
Post by: Porkins on February 12, 2015, 08:43:49 PM
I think you're doing a heart
But the 8 makes it look more like...genitals
Title: Re: Custom Magic Disciplines - Applications
Post by: Gale on February 12, 2015, 08:48:58 PM
Not to get too off topic but nah, it's what I call my "fridge ghost smiley".

(click to show/hide)
[Originated as an inside joke with friends but now I just use it everywhere.]
Title: Re: Custom Magic Disciplines - Applications
Post by: Jara on February 12, 2015, 11:42:17 PM
Glad somebody ended up doing it! I think there should be a more combative side to it, like Obloquy caused China to feel pain. Also, as a drawback, if the target, or Telepath, is in an intense emotional state, they can short circuit the target, like a mental bolt or blast. Also, I would call Prediction, Precognition. Same thing, but more official.

Just suggestions. Really good on expanding on a relatively overlooked discipline! :)

While a combative side to telepathy would definitely be useful, I was more thinking it only be used in terms of receiving thoughts/memories from others, rather than projecting. In that way, it's usually used for spying or other non-combative applications.

However, expanding it to include something like thought projection like Obloquy could be done. But I'm wondering if that would still be in the realm of 'Sensitive' anymore. I suppose it wouldn't change much, but I've always thought of Sensitives as generally non-combative.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on February 21, 2015, 07:35:27 PM
Magi martial art

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Title: Re: Custom Magic Disciplines - Applications
Post by: Captain Phill Jupitus on February 21, 2015, 08:53:13 PM
GO! OVERPOWERED JITSU!
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on February 22, 2015, 02:26:14 AM
OK this is interesting.

So it is like a manipulation of a persons Chi (Is that the right term? I think it is)
Title: Re: Custom Magic Disciplines - Applications
Post by: Malum Lupus on February 22, 2015, 05:32:01 AM
Wanted to make this for a new character I'm thinking of making  ;)

Udongomancy

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Title: Re: Custom Magic Disciplines - Applications
Post by: Jara on March 02, 2015, 05:44:51 AM
*quietly shuffles in* Yeah, so I decided to expand on another canon-but-not-really-detailed discipline. It wasn’t specifically called ‘Electromancy’, but the ability of using lighting and electricity was demonstrated by Lightning Dave who appeared in Playing With Fire and Mortal Coil.

If anyone has other ideas or revisions, please give me your input--half the stuff I put in here seems generally inane and simplistic and I feel like there should be something more.

Electromancy

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Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 02, 2015, 05:50:38 AM
*quietly shuffles in* Yeah, so I decided to expand on another canon-but-not-really-detailed discipline. It wasn’t specifically called ‘Electromancy’, but the ability of using lighting and electricity was demonstrated by Lightning Dave who appeared in Playing With Fire and Mortal Coil.

If anyone has other ideas or revisions, please give me your input--half the stuff I put in here seems generally inane and simplistic and I feel like there should be something more.

Electromancy

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Suggestion ionic charge manipulation- use to manipulate ionic charge in air or water to make them move to the eletromancer will tou not as good as an elental.
Synapse charge- asist the transfer of information to the brain for better reaction speed.

Title: Re: Custom Magic Disciplines - Applications
Post by: Jara on March 02, 2015, 06:43:52 AM
Thanks for the suggestions Lim ;) I'm not to sure on the first one, but I added a whole new section based off your second one but someone please correct me if I'm wrong on any of these, I'm not a biologist, a physicist or an electrical engineer.
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 02, 2015, 10:22:09 AM
Even though I'm for Electromancy, isn't it covered in Venti?

Also, can you change 'create electricity' to 'generate'. Electricity, and other forms of energy, can't be created, only generated or changed. SCIENCE!
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 02, 2015, 11:58:48 AM
i would like to add some  cool skill to existing teleportation. the following are the variant i came up for teleportation.

portal - open portal to move between places. this type of teleportation re quire vision of the place where the portal will be open
boundary teleportation- crate a boundary that can be use to teleport thing encase in the boundary. can be used offensively by teleporting part of enemy body.


Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 02, 2015, 12:35:21 PM
i would like to add some  cool skill to existing teleportation. the following are the variant i came up for teleportation.

portal - open portal to move between places. this type of teleportation re quire vision of the place where the portal will be open
boundary teleportation- crate a boundary that can be use to teleport thing encase in the boundary. can be used offensively by teleporting part of enemy body.

The first one, isn't that in Caelomancy?
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 02, 2015, 12:54:00 PM
nope cleomancy manipulate space this open riff between them the portal of cleomancy is a byproduct of space manipulation.
Title: Re: Custom Magic Disciplines - Applications
Post by: Jara on March 02, 2015, 01:24:54 PM
Even though I'm for Electromancy, isn't it covered in Venti?

Also, can you change 'create electricity' to 'generate'. Electricity, and other forms of energy, can't be created, only generated or changed. SCIENCE!

Ooh, I knew I saw electricity somewhere already--I was having trouble finding it. Venti covers a lot of stuff I put in here already, so I suppose my own 'Electromancy' isn't really needed. *drop kicks out*

Thanks for the catch Kei D: Totally overlooked that.
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 02, 2015, 01:31:56 PM
It's fine ;D
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on March 04, 2015, 12:35:05 PM
Wow, so many disciplines!

i would like to add some  cool skill to existing teleportation. the following are the variant i came up for teleportation.

portal - open portal to move between places. this type of teleportation re quire vision of the place where the portal will be open
boundary teleportation- crate a boundary that can be use to teleport thing encase in the boundary. can be used offensively by teleporting part of enemy body.
I don't like the second idea but the first one could work, if you add the requirement of another Teleporter needing to be at the other end and both Teleporters have to be very much in sync.

Densumancy

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I remember you spoke to me about the basic concepts of this once before. This is above and beyond Kei, well done. You've done really well and I only have a few typos and small questions. Really, well done! :)

Not sure if this goes here since 'mind-reading' is actually a stub for it on Skulpedia. It’s been mentioned that mind-readers exist but there’s hardly any info on them. Please, tell me if this needs to be posted elsewhere.

Telepathy

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Seems all fine to me. I'm not 100% sure if this belongs in the Custom Magic Disciplines thread but I don't know where else it would go.
I'll post it if there's no other qualms with the other Plotmasters. :)

Magi martial art

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Interesting concepts and ideas, but there's no weakness. This is more or less advanced Cleaver training, minus the last specialisation. I seem to remember there already being a discipline for using magic to enhance physical capabilities too but I can't remember what it was called.

Wanted to make this for a new character I'm thinking of making  ;)

Udongomancy

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That was very interesting. I wasn't so sure going into it but it's really great. Well done, Malum! :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Gideon on March 04, 2015, 04:36:16 PM
Heehee. Dongomancy.
Anyway.
I like these
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 04, 2015, 04:56:33 PM
;D Thank you Dre! Glad you like it. I'll try and improve ;D

It's just I didn't want to make their strength OP.

UPDATE: Updated.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on March 04, 2015, 09:36:51 PM
For the last one, how about Terramancy or Geomancy?
If you're going to use the -mancy suffix, the prefix should make sense, rather than being in a different language.
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on March 05, 2015, 02:02:46 AM
@Kei: You've still used "affect" instead of "effect" in the basic description and Lowering Density. But other than that I'm fine with it.
Title: Re: Custom Magic Disciplines - Applications
Post by: Malum Lupus on March 05, 2015, 05:39:37 AM
Wanted to make this for a new character I'm thinking of making  ;)

Udongomancy

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That was very interesting. I wasn't so sure going into it but it's really great. Well done, Malum! :)

Thanks Dreg! :D Edited everything, hoping to get my character down for it soon as well. :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on March 05, 2015, 06:09:28 AM
Seems fine, Malum. Did you noticed Kiiyashi's suggestions for the name in the above post?
Title: Re: Custom Magic Disciplines - Applications
Post by: Malum Lupus on March 05, 2015, 06:12:25 AM
I did, I just wasnt sure about giving it a Latin name... Is it alright if I think about it for now?
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on March 05, 2015, 06:14:26 AM
By all means, take your time. :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 05, 2015, 04:03:02 PM
Onmyodo

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Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on March 12, 2015, 06:12:30 AM
I'm going to say no. It's unbalanced and there's absolutely no details about the method of binding a spirit. And I think that's something for an entirely separate discipline anyway. Feel free to still use that power in a character though - you're not limited to only the approved disciplines.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 12, 2015, 06:17:51 AM
well technically the user enegieses the weapon and ask nicely to the spirit he befriended or threaten the  spirit he enslave. obviously those legendary spirit like fujin and raijin and stuff will kill the guy for trying
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on March 12, 2015, 06:39:24 AM
You causally throwing around the God of Thunder like there's already pre-established lore published on here explaining the spirits. If you give lots of details in custom headcanon about the concept of spirits then I will consider adding it as an advanced part of Weapon Energizing if there's more substance. If the only requirement is to "ask nicely" or to threaten it you might as well not bother. Something as complex as affixing a soul/spirit onto an object should be more than just "asking". Think rituals, think sacrifice, think the amount of magic and the centuries or experience required to do such a feat.

In short, please flesh out your ideas and expand upon them. Concepts are fine but you're glossing over way too much here. Be very slow and particular, first going into details about the lore behind spirits before applying that to an advanced magical technique.




Also I would like to point out I've added a Table of Contents to the first post of the Approved Disciplines sticky: http://www.skulduggeryforums.co.uk/forum/index.php?topic=5915.msg16779106#msg16779106
The three categories were an idea created by Charlotte and Nathan, if I recall correctly so thank you to them and anyone else who had the idea of the categories.
If you guys think anything should be moved around please let me know!
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 12, 2015, 11:46:06 AM
dre a made it into a discipline its self can u have a looksie.
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on March 12, 2015, 11:59:36 AM
Looks good so far, Limitless. Could you specify how long it takes for Shikigami Summoning to be mastered? More details about the ritual would be nice too.
You're on the right track here, it just needs more details. Well done, Lim. :)

Also I suggest making a Custom Headcanon post about the classes of spirits. That would give you more room. I'd like to see some information about spirit types too, since you've mentioned land spirits and celestial spirits.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 12, 2015, 12:49:41 PM
added the stuff u asked now i making the  stuff for custome head cannon.
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on March 17, 2015, 06:56:22 AM
Also I would like to point out I've added a Table of Contents to the first post of the Approved Disciplines sticky: http://www.skulduggeryforums.co.uk/forum/index.php?topic=5915.msg16779106#msg16779106
The three categories were an idea created by Charlotte and Nathan, if I recall correctly so thank you to them and anyone else who had the idea of the categories.
If you guys think anything should be moved around please let me know!

Much easier to navigate.  Thank you!
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 20, 2015, 07:35:21 PM
Radiomancy

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Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 20, 2015, 07:36:36 PM
kei the name need some change i was like wut then read it hopping it was to manipulate radio waves.
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 20, 2015, 07:38:07 PM
I see what you mean, but I'm not changing it. Radio has indeed been linked to Radio waves, but equally it has been linked with radiation. Anyway, I've got something ready for radio waves.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 20, 2015, 07:44:30 PM
radio:the transmission and reception of electromagnetic waves of radio frequency, especially those carrying sound messages.
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 20, 2015, 07:49:49 PM
I know what radio means Lim...=-=

I'm just saying, it's also linked to radiation. Not like 'it means radiation', it's just like 'Radioactivity', and 'Radiokinesis' (the manipulation of radioactive decay aka radiation)
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 20, 2015, 07:54:51 PM
you do know the term radio is like only related to radiation when it is  some science term  and there are much cooler name you should try that a term that strongly relates to sound. i know you can do it kei .
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 20, 2015, 07:57:55 PM
I know you just want it to be good and not confusing, but I like Radiomancy. I think it's cool. I'll think about changing the name. If I come up with something better, I'll change it. 'Till then, it'll stay the same.
Title: Re: Custom Magic Disciplines - Applications
Post by: Gale on March 20, 2015, 08:04:11 PM
holy crap I really really like the idea of a discipline involving manipulation of radiation thoughhh

Nice idea there, Keilax.
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on March 20, 2015, 09:16:29 PM
Radiomancy. I like it.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on March 20, 2015, 10:56:40 PM
Most of the radiation you have mentioned IS Electromagnetic, so all would tap into that aspect.

I think we do have a Discipline for that, somewhere.

It looks decently well done, but a Discipline like this NEEDS to have some drawbacks. It's ridiculously powerful, otherwise.
For one, an individual could manipulate things on apparently an atomic level.
Secondly, it's gods damned Nuclear Fusion.
One could basically create the core of a star, and bring forth intense amounts of energy.
Title: Re: Custom Magic Disciplines - Applications
Post by: Captain Phill Jupitus on March 21, 2015, 09:30:35 AM
For one, an individual could manipulate things on apparently an atomic level.
(http://i.imgur.com/tZE4NOg.gif)
That sounds stupid and overpowered definitely no one around here is gonna do something stupid like that.
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 21, 2015, 10:09:41 AM
Most of the radiation you have mentioned IS Electromagnetic, so all would tap into that aspect.

I think we do have a Discipline for that, somewhere.

It looks decently well done, but a Discipline like this NEEDS to have some drawbacks. It's ridiculously powerful, otherwise.
For one, an individual could manipulate things on apparently an atomic level.
Secondly, it's gods damned Nuclear Fusion.
One could basically create the core of a star, and bring forth intense amounts of energy.

We don't have one for the EM spectrum, I checked with Dre. I see what you mean, but Neutron Radiation isn't electromagnetic, and neither is Alpha and Beta. Gamma is. Nuclear Fission is the process of basically taking the neutron from whichever atom it is, generating lots of energy. Nuclear fusion is the opposite. Something I'm sure we can't do yet. But thank you for the input. I'll take that in to consideration...
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on March 21, 2015, 10:23:14 AM
Hmm... it was likely rejected, then, probably due to it BEING the EM spectrum.

Oh, indeed, Alpha and Beta are from particle decay, not EM stuff.

And no, Fusion is not yet possible. If it was, it'd be able to produce immense amounts of energy, but as of now, not possible.
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 21, 2015, 11:11:49 AM
Hmm... it was likely rejected, then, probably due to it BEING the EM spectrum.

Oh, indeed, Alpha and Beta are from particle decay, not EM stuff.

And no, Fusion is not yet possible. If it was, it'd be able to produce immense amounts of energy, but as of now, not possible.

Well, Dre has given me the go ahead to do a discipline for the EM spectrum, but as long as I nerf it enough as not to be OP. Like, only controlling one of the seven (or 8 with Terahertz?) only, not like having it all.
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on March 21, 2015, 04:35:50 PM
i wanna make this bad ass stuff but im not sure if it should be here of in headcanon

general outline

necromancer with clever like training (i wanna call them Death Knight)- shadow only becomes armor that bleed out of them there shadow is in their blood which is filled with  Metal used to make necro item injected into them. they rely on a sword or Axe for battle.
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 21, 2015, 05:54:47 PM
Headcanon I'd say. It's not a discipline, but expanding on it.
Title: Re: Custom Magic Disciplines - Applications
Post by: Orgil on March 22, 2015, 02:43:59 PM
I'm currently making a discipline that involves manipulation of space. But it kinda resembles magebound's barrier too much. Should I continue making it?
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 22, 2015, 02:57:54 PM
Well, Jara made Telepathy, which technically is under Sensitives. So, maybe.
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on March 22, 2015, 09:20:09 PM
I'm currently making a discipline that involves manipulation of space. But it kinda resembles magebound's barrier too much. Should I continue making it?

How similar is it to Caelomancy?
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on March 22, 2015, 09:49:14 PM
Caelomancy splits into Space, Gravity and Energy manipulation. The main part is space. That's why.
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on March 22, 2015, 11:33:05 PM
Caelomancy technically encompasses space. That's its main element. Something cannot really have more of a focus on space than Caelomancy already has.
If it's an offshoot, like how Tyran's gravity manipulation and Navimancy both come from Caelomancy, it could work, but not as something intended to be stronger.

In what ways are the barriers similar to the Magebound ones?
Title: Re: Custom Magic Disciplines - Applications
Post by: Orgil on March 23, 2015, 08:04:36 AM


In what ways are the barriers similar to the Magebound ones?

Well, when the discipline's user becomes strong enough they can "cut off" space. They can control some things inside that space.  e.g the user can throw out unwanted objects from inside that space, which is similiar to magebound barriers allowing certain things to enter
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on March 23, 2015, 08:45:12 AM
So it is selective control of designated spaces?

Hmm... could it work as a derivative of the Space element of Caelomancy?
Title: Re: Custom Magic Disciplines - Applications
Post by: Orgil on March 23, 2015, 08:53:59 AM
So it is selective control of designated spaces?

Hmm... could it work as a derivative of the Space element of Caelomancy?

Yes

It was kinda OP on its own
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on March 23, 2015, 08:57:31 AM
How so?
Title: Re: Custom Magic Disciplines - Applications
Post by: Orgil on March 23, 2015, 09:02:47 AM
The user could use their abilities to easily create near impenetrable barriers by cutting off space. They're basically creating a small bubble in which they could do almost everything they want.

Kinda like Trafalgar Law from One Piece
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on March 23, 2015, 09:09:34 AM
Ahh, Room.

It would definitely need some limitations in that regard.
Title: Re: Custom Magic Disciplines - Applications
Post by: Orgil on March 23, 2015, 09:15:08 AM
Yeah, I planned to make that skill available only to the most experienced.

Normal powers of the discipline included something similiar to Minerva's magic from Fairy Tail.
Creating barriers, firing small spheres and etc
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on March 23, 2015, 09:18:11 AM
So a scaled down Territory... that could work.
Title: Re: Custom Magic Disciplines - Applications
Post by: Orgil on March 23, 2015, 09:26:41 AM
So... should I create it?
Title: Re: Custom Magic Disciplines - Applications
Post by: Kiiyashi on March 23, 2015, 09:39:19 AM
As far as I am aware, there isn't a derivative discipline for Space, so there is some space for it.
It would need some balancing, but it could work.
Title: Re: Custom Magic Disciplines - Applications
Post by: Orgil on March 23, 2015, 09:42:15 AM
Ok  :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Gale on April 19, 2015, 08:47:41 AM
My aim with this is to give someone nightmares of being partially decomposed.

Imputresco

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Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on April 20, 2015, 03:30:20 AM
Wow this is an incredibly detailed and eel thought out discipline. Well done Gale!
Title: Re: Custom Magic Disciplines - Applications
Post by: Gale on April 20, 2015, 03:33:13 AM
Thanks Anima~

"incredibly detailed"
I think I've built up a habit of spewing walls of text everywhere over here, whoops. It's probably a pain to read.
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on April 20, 2015, 03:40:09 AM
I'm fine with that as a discipline. :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on April 21, 2015, 06:56:09 AM
Approved and still gross. Will post up now. :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Gale on April 21, 2015, 06:57:07 AM
awwwwwww yess my first discipline
Thanks! <8

gross is great though~~~
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on April 21, 2015, 08:48:21 AM
Was anyone re-creating Somnimancy, cus I have an idea for it?
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on July 03, 2016, 05:19:46 AM
Disciplines have been updated!

Extremely short disciplines that need updating or removal:

Terramorphing
Bibliomancy
Navimancy
Neuromancy
Shapeshifting
Audiomancy
Technomancy
Tempromancy*
Osmosamancy
Draconimancy (or merged with Feramancy/Beastamancy)
Retenmancy
Planeshifting
Terramancy

*I'm working on this one. I was also gonna work on Genomancy but I think Anima and some others also had some ideas for it?
Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on July 03, 2016, 08:36:44 AM
Guys I take teramorphing and rework it into an awesome stuff
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on July 03, 2016, 11:26:24 AM
I think a lot of disciplines should just be merged into one, or a family of disciplines stemming from the same Ancient Magic. Terramorphing is one of those that I think should be apart of a family that includes Navimancy and all matter-controlling disciplines.
Title: Re: Custom Magic Disciplines - Applications
Post by: Fabi on July 04, 2016, 03:33:09 PM
I'm working on a Navimancer character at the moment, so could whoever updates that discipline please keep me informed of any major changes?
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on July 05, 2016, 04:51:44 AM
You can work on Geomancy, but if your interested I did have a few ideas regarding the discipline.
Title: Re: Custom Magic Disciplines - Applications
Post by: Charlotte on July 08, 2016, 07:28:57 PM
Disciplines have been updated!

Extremely short disciplines that need updating or removal:

Terramorphing
Bibliomancy
Navimancy
Neuromancy
Shapeshifting
Audiomancy
Technomancy
Tempromancy*
Osmosamancy
Draconimancy (or merged with Feramancy/Beastamancy)
Retenmancy
Planeshifting
Terramancy

*I'm working on this one. I was also gonna work on Genomancy but I think Anima and some others also had some ideas for it?

i've been working on technomancy for ages, but now that i have time i can actually... like... do unpleasant excrement.
can we merge all the shapeshifting disciplines together? like shapeshifting being the main discipline and feramancy, beastamancy, draconimancy being subsets of the discipline?

also i sorta have some ideas for bibliomancy. kinda. maybe.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on July 09, 2016, 06:20:55 AM
Merging them all sounds fine, but feramancy might be a bit hard. Since it only partly involves transforming/shapeshifting in some way.
Once I got the Brazilian sanc out of the way I'l work on a new discipline idea I talked about on Skype. Wu Xing.
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on July 21, 2016, 08:19:35 PM
Magiphage

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Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on July 21, 2016, 10:55:20 PM
Everything looks fine with Magiphage
1/2 Approved
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on July 22, 2016, 09:13:08 AM
And 2/2 approved!  You've done a mighty fine job on this, Keilax. Well done. 

It shall be added to the list soon.
Title: Re: Custom Magic Disciplines - Applications
Post by: Keilax on July 22, 2016, 02:36:33 PM
I would like to say that I will probably continuously work on Magiphage when I can. I just have grown so fond of it. Also, I'm working on some bits for Densumancy and Spectrumancy.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on July 26, 2016, 06:58:05 AM
It's here! lo and behold!

Wu Xing

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Title: Re: Custom Magic Disciplines - Applications
Post by: Gideon on July 27, 2016, 05:58:59 AM
The there isn't much updating that can be done to Osmosamancy. It's a simple discipline in general. It could have some quality of life changes, but overall I don't see much reason to touch it. If need be I could, since it's a cool concept that I wouldn't like to see removed.
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on August 04, 2016, 11:20:20 AM


Talked on skype about some things concerning it.  Things were adjusted and explained. I'm still working my way around it.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on August 04, 2016, 11:24:23 AM
No worries!
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on August 10, 2016, 12:35:53 PM
Mystical Arts

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Side note: other 'branches' may/will be added later. Posting this bit because it is complete.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on August 10, 2016, 01:14:01 PM
This is looking very interesting so far!
Can't wait for more to be added
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on September 18, 2016, 02:52:47 PM
Terraemotus

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Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on September 19, 2016, 09:17:44 AM

I still feel like it's too similar to Elemental magic. And my mind won't budge from that. I'd rather someone else look through this before I say anything more.

Side note: other 'branches' may/will be added later. Posting this bit because it is complete.
I'd like to see these other 'branches' added. Just so there's more to it, and more options available to those who want to use it straight away.

Terraemotus

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I had a quick read through, sorry for taking so long. I may find some other nit picks once you have a read through and add some adjustments :)  I'm mostly concerned about detail. You say what they can do, and what the results are, but with their magic how do they do it? Such as the example I added withing the review; do they have motions like an elemental in order to trigger their magic? Do they focus their mind on one particular area for a localised tremor?  Just details like that.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on September 19, 2016, 10:46:53 AM
Fixed what you mentioned and clarified a ton of stuff in the Special Information section
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on September 27, 2016, 09:19:04 AM
Terraemotus - 1/2 from  me, after the edits from docky's review. :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on September 28, 2016, 09:17:04 PM
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Any news on those? ^^  I did ask Dre to take a look as well.


Terraemotus Is fully approved :) You'll need to contact Dregran to add it to the list though :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Dregran Entropy on September 29, 2016, 01:57:24 AM
Mystic Arts: Interesting, but seems to exist outside of SP and RP canon. Hows it better than regular healing magic? Either way, I'd like to see way more aspects before this is approved. It seems like this is a different type of magic to that found in the SP world.

Wu Xing: Again, this seems like it's own thing, rather than something in the in SP world. It makes using Elementalism nearly pointless, which is counterintuitive. While you've worked hard on this, I'm going to give my disapproval on the principle that it doesn't suit the SP world (take that as you will). I like what you've done, but it seems independent of the SP world.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on September 29, 2016, 01:58:12 AM
Fair enough. No worries.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on December 13, 2016, 06:52:45 AM
@Sargey and "Mystical Arts"

I've been looking at what you've posted about the Mystical Arts and i've come up with a few ideas for other branches that could be added unless you've already filled up all and are just getting around to adding it. This is just a random suggestion and you have mentioned a form of telekinesis being a branch so I won't add anything related to that.

"Charging"
A mage channels energy from the overlaying magical dimension into physical objects within our own world. One an object is fully charged, the time it takes varying with the experience and skill of a mage as well as the size and density of the object, it glows brightly with energy for a varying amount of seconds before detonating. The size and power of the explosion increases with the size and density of the object, however these objects take longer to charge.
As a suicidal final more a mage can charge themselves with this energy to create a massive explosion, annihilating everything within range of the blast.
Sections of floors, walls, ceilings and other surfaces can be charged. Detonating in blasts emanating from these surfaces which, if used on hard objects such as rock or metal, can send shrapnel flying.
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on December 13, 2016, 11:46:53 PM
Thanks. I'll work this idea into something.
Title: Re: Custom Magic Disciplines - Applications
Post by: Icarus on January 04, 2017, 10:48:54 PM
Y0

Symbols

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Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on January 05, 2017, 07:05:00 AM
I say rune weaver be a cooler name than symbols
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on January 05, 2017, 07:56:44 AM
I contend. Symbol Magic is what its known as in the books (or there abouts), and its fine as Symbols.
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on January 05, 2017, 11:46:51 PM
A review.

Key:
Murdock’s comments/suggestions
[text] A question or comment
{text} My wording suggestion
“text” The source of focus for a suggestion/question


Genomancy

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Immersion Metamorphosis: Yes

Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on January 10, 2017, 07:09:25 AM
@Icarus

Symbols is looking awesome. All I have is a few questions about some things that could be added or expanded on. However it looks completely fine as it is and ready for approval either way.

Do symbols originating from different countries/civilizations possess different styles or resemble specific things? As I said before this isn't particularly necessary.
When activated is glowing a specific colour the only thing symbols, or are their other possible reactions that occur when certain symbols are activated?
Title: Re: Custom Magic Disciplines - Applications
Post by: Icarus on January 10, 2017, 11:47:48 AM
@Icarus

Symbols is looking awesome. All I have is a few questions about some things that could be added or expanded on. However it looks completely fine as it is and ready for approval either way.

Do symbols originating from different countries/civilizations possess different styles or resemble specific things? As I said before this isn't particularly necessary.
When activated is glowing a specific colour the only thing symbols, or are their other possible reactions that occur when certain symbols are activated?

Added that symbols are sometimes based off cultures language. Also added that some symbols glow and others can set of a chain reaction of symbols being activated.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on January 10, 2017, 12:12:20 PM
1/2 Approval for Symbols.
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on January 11, 2017, 08:15:20 AM
Gist

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Title: Re: Custom Magic Disciplines - Applications
Post by: Skullpony Pleasant on January 11, 2017, 09:18:51 AM
sarge idea add that if u fail to controls the gist and it absorb u instead the user and the gist becomes a poltergeist
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on January 14, 2017, 12:19:35 AM
I'm happy with Symbols! 2/2 approved :)
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on January 18, 2017, 03:47:15 AM
A review of Gist Magic.

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Looking good but a little sparse. No really grammar/spelling mistakes and all i can see wrong is the fact that it needs just a little more fleshing out. Otherwise it's a fine Custom Discipline.
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on January 22, 2017, 03:17:46 AM
I've edited the magic, so it's good to be reviewed again.
Title: Re: Custom Magic Disciplines - Applications
Post by: Anima on January 26, 2017, 10:00:12 AM
@Sargey

I'm bad at giving secondary reviews after a first review where everything has been addressed.
It's likely that another PM may spot one or two issues that I have missed but for the most part this discipline profile is looking great

1/2 Approved
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on February 28, 2017, 07:41:12 PM
I'll get onto a review for Gists within the week.
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on March 04, 2017, 09:04:19 PM
I've begun my review for Gists! Gimme 4 days and I should have it finished for you.
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on March 05, 2017, 04:58:52 AM
Key:
Murdock’s comments/suggestions ”
[text] A question or comment
{text} My wording suggestion
“text” The source of focus for a suggestion/question
_________________________________________

Gist

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[Other comments/suggestions]

Murdock
You've done a fine job adapting Gist magic into the rp setting. There's just a few areas you could expand on slightly, and I've offered some wording suggestions too. Other than that, I'm really happy with what you've got here.


Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on March 11, 2017, 01:07:43 PM
Key:
Murdock’s comments/suggestions ”
[text] A question or comment
{text} My wording suggestion
“text” The source of focus for a suggestion/question
_________________________________________

Gist

(click to show/hide)

[Other comments/suggestions]

Murdock
You've done a fine job adapting Gist magic into the rp setting. There's just a few areas you could expand on slightly, and I've offered some wording suggestions too. Other than that, I'm really happy with what you've got here.



Done the things.
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on March 14, 2017, 07:28:18 AM
After those fix-ups, and a minor re-structure of a sentence, I think Gist is all good to go!

2/2 approved! I'll add it onto the approved topic.
Title: Re: Custom Magic Disciplines - Applications
Post by: TheCaptainSargey on March 14, 2017, 10:55:27 AM
Thanking you
Title: Re: Custom Magic Disciplines - Applications
Post by: Gideon on February 07, 2019, 05:54:34 PM
Innael Bainte
(Necromancy and Umbraturgy)


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Title: Re: Custom Magic Disciplines - Applications
Post by: Charlotte on February 09, 2019, 05:15:42 AM
1. First comment will actually be that I'm glad we aren't using a -mancy suffix for death magic. However; could I get an etymology for the name? Given you have thought about where such practises would have originated it would be nice to know exactly how it got this name instead of the common Necromancy.
2. How is Kage Nage and Tenevoye Oruzhiye pronounced?
3. [vis a vis Necromancers personalising shadows] How is this done? Would you have to be a master? And what reason would most necromancers have for an aesthetic change in their shadows? I'm also assuming there is no practical use here.
4. [-death energy] may be worth mentioning the temples here, then. and why necromancers tend to chill around areas such as graveyards. does a mages death give more power than a normal mortal?
5. [vis a vis shadows and bloodshed] given most necromancers in the books and temples are not really combatant, I strongly feel this is not the case. it is merely experience, location (how many dead are there/what the death energy is like there) and practise.
6. [shadow transport] the latter application usually requires the user be dead, as stated by Nye. It is simply too OP for any normal necromancer - even your old and overpowered characters - to have such extensive use of their ability with flight.
7. ["godlike"] Is this the best descriptor? No normal mage should have their power, especially in a roleplay setting, likened to that of the gods.
9. [zombies] Almost all the zombies in the books were not actually mindless upon creation -- however, the Hollow Men were, and I'm pretty sure that they were the result of necromancy, so it may be putting a bit in about them as it feels you're deviating a little far from SP at this point.
10. [lichs, jesus christ... lichs...] What is the power and application needed for creating something so powerful? Especially considering as I stated before -- in the books, Nye states that necromancy with any dead being is incredibly powerful and unstable so the magic a lich would have is... oof.
11. [vis-a-vis resurrection of the soul in body with both still intact] For how long can they do this? Will there be a time it can no longer remain, for all intents and purposes, "living". Can they do anything other than talk and amble about a bit?
12. [the death bubble] Just insanity? That's the only downside? This is simply too OP as it is, then. Many Necromancers can be walking bombs without anything other than insanity and "possible" death (which many RP'ers will likely ignore knowing that they can create such a thing), this either needs nerfing or more reason not to do it.
13. ["created in the forge just after a user's Surge"] Incorrect, otherwise young mages couldn't start to learn this discipline -- all the Necromancers in the books got their objects before their Surge. I mean Val never reached her Surge in the books (in the later ones she was still undecided as to which discipline to use) and she had her object forged so that she could learn Necromancy. It was never thought of as a discipline that you could use without an object -- or someone else's object willingly being given to you (which again, it was said any mage could do).
14. [IM] Is this personalised to the user?

It's solid, I think that as it is it is a little bit OP and needs some tweaking. On top of some lore checks; it deviates from the SP world just a little too much for me to be comfortable with it as Necromancy is one of the established disciplines so we already know some of the rules behind it.

I was asked by Docky to review this before anyone slides in with their butthurt.
Title: Re: Custom Magic Disciplines - Applications
Post by: Mad Murdock on February 12, 2019, 09:34:47 PM
Waiting one these alterations, Gid.  Then I'll be happy to approve for you.  Keep my posted!