This is basic information that stands in all Sanctuaries unless otherwise specified. To save duplication and to make future alterations to the inner workings of Sanctuaries easier it has been decided that this basic information will be posted here instead of in all Sanctuary threads. While not a requirement Sanctuaries do not need to have this information when they are submitted.
-The Council of the Elders-
Each Sanctuary is lead by a trio of mages, two Elders and the Grand Mage. Their command over their Sanctuary is generally absolute. Though the process for electing the Council of Elders is relatively simple, merely being a vote, every Elder tends to be a skilled user of their chosen magic discipline.
-Jobs and Missions-
One of the more important aspects of the Sanctuaries is the jobs they offer, employing large groups of sorcerers and occasionally hiring Freelances for miscellaneous missions. Though the missions can be anything from escorting another sorcerer (Due to either a lack of Cleavers, or the need to remain inconspicuous), to fetching an object or mage, or even attacking a target, there is generally a few missions available to Freelances at all times.
-The Repository-
The Repository is the Sanctuary’s store of magical artefacts and items, and though it is rare, these artefacts are occasionally loaned out to trusted individuals. Their locations however, are strictly recorded, the Sanctuary officials in charge of them making sure they know who has each artefact and what they are using them for at any given time. Often, it is just a researcher interested in finding out what these artefacts can do, but occasionally someone who knows their properties attempts to utilize their power.
-The Gaol-
The Gaol and the Holding Cells are where the criminals of the Magical World are imprisoned, with the Holding Cells being used for either petty criminals, or for criminals awaiting judgment, and the Gaol itself containing the worst of the worst. Within the Holding Cells, there is usually a Cleaver or two keeping guard, with the occasional official to keep an eye on things, while the entrance to the Gaol is closely guarded by several Cleavers, with both the room, and the cells, layered with binding spells. Anyone within the Holding Cells may still appeal against their sentence, but once within the Gaol itself, the only option it to wait out their sentence or be freed by another individual.
-Cleavers-
Cleavers are the main foot soldiers of the Sanctuary, working as soldiers, law enforcers and also guards. They are all clad in the same uniform, gray coats with a visored helmet, and a scythe, all of which is able to resist magic. Though they have no distinctly magical abilities, such as elemental skills, they do have some magic, which is used to augment their physical capabilities. This enhancement, combined with their already potent physical prowess, allows them to excel in physical combat, making them deadly in close quarters. They all have an unyielding obedience to the Elders, completing any task assigned to them, no matter the personal cost. Although it is rare for them to interact with others, Cleavers can speak if required.