Author Topic: Custom Magic Disciplines - Applications  (Read 7961 times)

Mad Murdock

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Re: Custom Magic Disciplines - Applications
« Reply #195 on: August 04, 2016, 11:20:20 AM »


Talked on skype about some things concerning it.  Things were adjusted and explained. I'm still working my way around it.
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Anima

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Re: Custom Magic Disciplines - Applications
« Reply #196 on: August 04, 2016, 11:24:23 AM »
No worries!


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TheCaptainSargey

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Re: Custom Magic Disciplines - Applications
« Reply #197 on: August 10, 2016, 12:35:53 PM »
Mystical Arts

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Side note: other 'branches' may/will be added later. Posting this bit because it is complete.
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Anima

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Re: Custom Magic Disciplines - Applications
« Reply #198 on: August 10, 2016, 01:14:01 PM »
This is looking very interesting so far!
Can't wait for more to be added


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Anima

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Re: Custom Magic Disciplines - Applications
« Reply #199 on: September 18, 2016, 02:52:47 PM »
Terraemotus

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« Last Edit: September 19, 2016, 10:46:18 AM by Anima »


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Mad Murdock

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Re: Custom Magic Disciplines - Applications
« Reply #200 on: September 19, 2016, 09:17:44 AM »

I still feel like it's too similar to Elemental magic. And my mind won't budge from that. I'd rather someone else look through this before I say anything more.

Side note: other 'branches' may/will be added later. Posting this bit because it is complete.
I'd like to see these other 'branches' added. Just so there's more to it, and more options available to those who want to use it straight away.

Terraemotus

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I had a quick read through, sorry for taking so long. I may find some other nit picks once you have a read through and add some adjustments :)  I'm mostly concerned about detail. You say what they can do, and what the results are, but with their magic how do they do it? Such as the example I added withing the review; do they have motions like an elemental in order to trigger their magic? Do they focus their mind on one particular area for a localised tremor?  Just details like that.
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Anima

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Re: Custom Magic Disciplines - Applications
« Reply #201 on: September 19, 2016, 10:46:53 AM »
Fixed what you mentioned and clarified a ton of stuff in the Special Information section


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TheCaptainSargey

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Re: Custom Magic Disciplines - Applications
« Reply #202 on: September 27, 2016, 09:19:04 AM »
Terraemotus - 1/2 from  me, after the edits from docky's review. :)
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Mad Murdock

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Re: Custom Magic Disciplines - Applications
« Reply #203 on: September 28, 2016, 09:17:04 PM »
(click to show/hide)
Any news on those? ^^  I did ask Dre to take a look as well.


Terraemotus Is fully approved :) You'll need to contact Dregran to add it to the list though :)
"Your grasp of the English language never ceases to amaze me" - LovedthenhatedErskine [27 May 2015]

*i've got a question for you; do you think that even the worst person can change?
*heh...
*here's a better question for you

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Dregran Entropy

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Re: Custom Magic Disciplines - Applications
« Reply #204 on: September 29, 2016, 01:57:24 AM »
Mystic Arts: Interesting, but seems to exist outside of SP and RP canon. Hows it better than regular healing magic? Either way, I'd like to see way more aspects before this is approved. It seems like this is a different type of magic to that found in the SP world.

Wu Xing: Again, this seems like it's own thing, rather than something in the in SP world. It makes using Elementalism nearly pointless, which is counterintuitive. While you've worked hard on this, I'm going to give my disapproval on the principle that it doesn't suit the SP world (take that as you will). I like what you've done, but it seems independent of the SP world.
« Last Edit: September 29, 2016, 01:58:06 AM by Dregran Entropy »
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Anima

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Re: Custom Magic Disciplines - Applications
« Reply #205 on: September 29, 2016, 01:58:12 AM »
Fair enough. No worries.


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Anima

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Re: Custom Magic Disciplines - Applications
« Reply #206 on: December 13, 2016, 06:52:45 AM »
@Sargey and "Mystical Arts"

I've been looking at what you've posted about the Mystical Arts and i've come up with a few ideas for other branches that could be added unless you've already filled up all and are just getting around to adding it. This is just a random suggestion and you have mentioned a form of telekinesis being a branch so I won't add anything related to that.

"Charging"
A mage channels energy from the overlaying magical dimension into physical objects within our own world. One an object is fully charged, the time it takes varying with the experience and skill of a mage as well as the size and density of the object, it glows brightly with energy for a varying amount of seconds before detonating. The size and power of the explosion increases with the size and density of the object, however these objects take longer to charge.
As a suicidal final more a mage can charge themselves with this energy to create a massive explosion, annihilating everything within range of the blast.
Sections of floors, walls, ceilings and other surfaces can be charged. Detonating in blasts emanating from these surfaces which, if used on hard objects such as rock or metal, can send shrapnel flying.


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TheCaptainSargey

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Re: Custom Magic Disciplines - Applications
« Reply #207 on: December 13, 2016, 11:46:53 PM »
Thanks. I'll work this idea into something.
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Icarus

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Re: Custom Magic Disciplines - Applications
« Reply #208 on: January 04, 2017, 10:48:54 PM »
Y0

Symbols

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« Last Edit: January 10, 2017, 11:49:07 AM by Icarus »

Skullpony Pleasant

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Re: Custom Magic Disciplines - Applications
« Reply #209 on: January 05, 2017, 07:05:00 AM »
I say rune weaver be a cooler name than symbols
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